Martial Training: Traditions, Combat Elements, and Styles

My original model of martial training was much as the model for caster training. A character could have a ‘Martial Training’ cornerstone talent (I was calling it “Warrior Born”) that provided half the possible Martial Training Bonus, and some generic combat-relevant benefits I never got around to defining. A character …

Spell Casting Rules: Traditions, Spell Knowledge, and Racial Magic

I had initially aimed to create a unified casting system where all casters follow the same rules and cast the same spells in the same way, then use talents to control spell access, secondary powers, and alternate casting methods. I realized while examining Knowledge skills that there is probably a …

What are Cornerstone Talents, and How Do I Make Some?

I suppose it really has been a couple of weeks since I looked at capstones, I’m way overdue looking into cornerstones. Where common talents are typically things a character can learn, and capstone talents often mark what a character has achieved, cornerstone talents often represent what a character is.  In …

Apotheosis in Echelon

Ascension to godhood, apotheosis, is handled like other character development matters — using talents.  The rules for this are inspired by those from Mongoose Press’ Classic Play: Book of Immortals. Talent selection in Echelon is generally pretty freeform.  As far as the rules are concerned, apart from the distinction between ‘upgrading’ and …

First Draft Character Creation

Okay, first draft for character creation.  It’s pretty simple overall: I’ve got a slew of common talents defined (at least in draft): Divine Talents from Agents of Faith, Combat Talents from FantasyCraft, and more Combat Talents from Iron Heroes mastery feats. I’ve also started a document containing new talents, including a cornerstone …

First Draft Talents: Iron Heroes Mastery Feats

Iron Heroes (originally from Malhavoc Press, now from Fiery Dragon Press) has ‘mastery feats’, groups of related feats that can only be accessed by characters with particular ‘mastery levels’ of a sort suitable for the feats. Classes provide different progression rates in the different masteries. Some might focus on “Power …

Simplification and Complexity: Actions

Actions in Dungeons & Dragons 3.x and Pathfinder come in a wide range of types.  Not-an-action, Free, Immediate, Swift, Move Equivalent, Standard, Full-Round… I think that covers all the ones that come up.  Some… things done by characters don’t fit the round-based action model, such as spells that take more …

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