NaGaDeMon 2012

I aim to get Echelon to the table and played this year as the focus of National Game Development Month (NaGaDeMon) 2012.

I expect to follow a subset of my full roadmap.  I will track progress and high-level notes on this page.

Project Roadmap

ComponentStatusStatus DateNotes
very corestarting2012/11/02N/A
B/X quick startsnot started2012/11/02N/A
B/Xnot started2012/11/02N/A
H/M quick startsnot in scope2012/11/02N/A
H/Mnot in scope2012/11/02N/A
C/L quick startsnot in scope2012/11/02N/A
C/Lnot in scope2012/11/02N/A
Rules Cyclopedianot in scope2012/11/02N/A

Development Notes

This game was prompted by some dissatisfaction I felt with Dungeons & Dragons 3.x.  My initial efforts will lean heavily on D&D 3.x for a few simple reasons.

  1. There is a lot of material out there already.  The Revised System Reference Document provides large amount of material, and third-party publishers have expanded on that library considerably.
  2. The Open Gaming License (OGL) lets me make use of that huge library of material.
  3. I am most familiar with D&D 3.x.  This makes it much easier for me to work with than other base systems might.

RSRD Game Elements

Given that I am starting from the Revised System Reference Document, the following game elements will be considered.  I might apply them roughly as-is, change them, drop them altogether, or do something else entirely.

Game ElementStatusDateNotes
Ability Scoresnot started2012/11/02Dropped; to be replaced by talents.
Racesnot started2012/11/02Cornerstone Talents.  Lose Level Adjustment, instead just have the LA-causing benefits happen at higher tiers.  None documented yet.
Classesnot started2012/11/02Archetypes (talent sets often taken by that archetype), probably keystones (cap and corner).  Class abilities will likely become talents.  None documented yet.
Prestige Classesin progress2012/11/19Many can definitely be capstones, I have some examples already (Arcane Archer, Dwarven Defender, Shadowdancer).  Examination shows that many RSRD prestige classes, at least, are not particularly good candidates for capstone talents.  I’ve had a look through other sources of prestige classes and found them significantly richer.
Skillsnot started2012/11/02Talents, with 4e-style behavior (bonus plus extra effect); extra effect increases with tier.  Consider mining Epic rules for increased skill abilities, right now the core skill effects are pretty mild.
FeatsN/A2012/11/19Talent building blocks, early drafts will likely refer to feats directly for effects.  Iron Heroes, Agents of Faith, and FantasyCraft have all been mined for talent material, and I would like to go back and mine the Iron Heroes classes for more.
Spellsnot started2012/11/02Talent building blocks, early drafts will likely refer to spells directly for effects.  Spell-related talents (such as magical traditions) may simply list the associated spells.
Domainsdone2012/11/19Many created from Agents of Faith. Divine powers are expected to be fueled by divine channelling rather than by spell casting.  Many divine characters will be casters, many won’t.
Monstersnot started2012/11/02As characters, constructed from talents.

Echelon Game Elements

From the table above, it looks like I haven’t addressed much.  That is misleading, I think, because much of what I have been doing is groundwork for what comes next.  I expect things to soon start moving pretty fast.

Echelon doesn’t have many moving parts, really.

Game ElementStatusDateNotes
Character Scoresdone2012/11/19In character creation document.
Character Creation and Evolutionin progress2012/11/19In character creation document.
Task Resolutionin progress2012/11/19In core rules document.
Cornerstone Talentsin progress2012/11/19In cornerstone talents document, will cover races.
Common Talentsin progress2012/11/19In documents according to origin: Iron Heroes mastery featsFantasyCraft featsAgents of Faith domain feats, new talents.  Still want to do “Skill talents” and Iron Heroes class abilities talents.
Capstone Talentsin progress2012/11/19On web site: Creating from Prestige Classes, Arcane Archer, Dwarven Defender, Shadowdancer.
Archetypesnot started2012/11/19Will do, not sure about formatting.
Spellsnot started2012/11/19Using RSRD spells more or less as written (may override things like duration and range to simplify, but that can be done on an ad hoc basis for now).  Will want talents for spell knowledge, might go with something like Eldritch Weaver Threads for this pass.
Monstersnot started2012/11/19To be done much as characters.  Once I finish bootstrapping some talents these should go quickly.

That looks a little more like progress is being made, yes?

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