Simplification and Complexity: Actions

Actions in Dungeons & Dragons 3.x and Pathfinder come in a wide range of types.  Not-an-action, Free, Immediate, Swift, Move Equivalent, Standard, Full-Round… I think that covers all the ones that come up.  Some… things done by characters don’t fit the round-based action model, such as spells that take more …

Simplification and Complexity: Task Resolution

Echelon, being derived primarily from the Revised System Reference Document, uses a d20-based task resolution system. Pretty much all character-related actions that can pass or fail have the decision made with a single die roll: d20 + modifiers >= Difficulty Class (DC) This is about as simple as it gets, really.   …

Simplification and Complexity

I was talking with John Payne from Sycarion Diversions about system simplification. Many games build complex systems, then offer means to simplify the rules.  John suggested that perhaps games should build simple systems, then offer options to make them more complex. I can’t help but agree.  I aim to make the …

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