Task Resolution Using Dice Pools: Heavy Lifting Part 2

The other night when I wrote Task Resolution Using Dice Pools: Heavy Lifting I focused on net results of the rolls, minimizing the number of complications as much as possible. I think that is likely to be the most common choice, so I gave little thought to the alternative, maximizing the number …

Revisiting Token Pools

Last week I was inspired to work on some talent design, specifically by converting various PRD game elements to talents. Sorcerer Bloodlines became cornerstone talents, Cleric Domains became common talents, and Arcane Schools became common talents. The latter interested me enough (and honestly, were a small enough set) that I converted all the arcane schools …

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