Apotheosis in Echelon

Ascension to godhood, apotheosis, is handled like other character development matters — using talents.  The rules for this are inspired by those from Mongoose Press’ Classic Play: Book of Immortals. Talent selection in Echelon is generally pretty freeform.  As far as the rules are concerned, apart from the distinction between ‘upgrading’ and …

First Draft Character Creation

Okay, first draft for character creation.  It’s pretty simple overall: I’ve got a slew of common talents defined (at least in draft): Divine Talents from Agents of Faith, Combat Talents from FantasyCraft, and more Combat Talents from Iron Heroes mastery feats. I’ve also started a document containing new talents, including a cornerstone …

First Draft Talents: Iron Heroes Mastery Feats

Iron Heroes (originally from Malhavoc Press, now from Fiery Dragon Press) has ‘mastery feats’, groups of related feats that can only be accessed by characters with particular ‘mastery levels’ of a sort suitable for the feats. Classes provide different progression rates in the different masteries. Some might focus on “Power …

Simplification and Complexity: Actions

Actions in Dungeons & Dragons 3.x and Pathfinder come in a wide range of types.  Not-an-action, Free, Immediate, Swift, Move Equivalent, Standard, Full-Round… I think that covers all the ones that come up.  Some… things done by characters don’t fit the round-based action model, such as spells that take more …

Simplification and Complexity: Character Creation

Character creation is a very important activity, since it establishes what abilities the players’ avatars bring to the table.  However, it can be a fiddly pain sometimes (often, or even usually!), and I am trying to avoid that in Echelon. There are two primary considerations, building a new character and …

Simplification and Complexity: Task Resolution

Echelon, being derived primarily from the Revised System Reference Document, uses a d20-based task resolution system. Pretty much all character-related actions that can pass or fail have the decision made with a single die roll: d20 + modifiers >= Difficulty Class (DC) This is about as simple as it gets, really.   …

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