First Draft Talents: Divine Talents from Agents of Faith

Agents of Faith: Crusaders of the Gods from Living Imagination Inc. provides a set of six feats for each domain described in the book. They are made available for characters of any class, but may be taken only with the feat slots gained every third character level. It is possible for a character to take five from a single domain, or from mixed domains, or of course none at all.

The sixth feat is the ‘Ascended’ feat and is granted to only a single character. Normally it might be the highest-level character following that god, or a lower-level character might be chosen. Looking them over, I think I would prefer to treat them either as fiat events or make them part of a capstone or something. They might be suitable as Epic tier abilities, but I have not decided to do that. I have included them in this document primarily for completeness.

The book describes how the DM may allow free choice of feats from your god’s domains, or might build a mandated path, such that if you do want the divine feats you must take the ones identified for your god.

I expect to be simpler here. Normally the feats are available every three levels (3, 6, 9, 12, 15); this is close enough to (1, 5, 9, 13, 17) that I’m not going to worry about it for now. I don’t doubt these will need adjustment later, but for now each domain talent shown below includes all non-Ascended domain feats identified in Agents of Faith: Crusaders of the Gods for that domain.

I am considering having the domain talents also give knowledge of the domain spells for those tiers (Expert levels 1 and 2, Heroic levels 3 and 4, etc.).  This will obviously be helpful to spell casters, but it can also be useful to non-casters if it lets them use spell trigger and spell completion items related to their domains.

Echelon Divine Talents Draft
Echelon Divine Talents Draft, click to download PDF

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  2. David Lamb

    Minor query: are these meant to be independent talents — that is, can someone take the Expert tier without the Heroic? or is it like some other talent chains, where the Expert upgrades the Heroic (and thus inherits all its features?) From your wording it looks like they were independent feats in the original material.

    • I think you may have the tiers backward in your comment, Expert comes before Heroic.

      Capstones aside, talents bring along everything from lower levels.

      Talents bring along their baggage. If you take Heroic Good Domain, you get the benefits of Expert Good Domain as well. Legendary gets all five tiers present.

      However, you’re right. Originally these were standalone feats and it was possible to pick only one per domain, and as I recall the rules as presented in the source only allowed you to take such a feat at the level it became available. You couldn’t take two “third-level” domain feats using your third- and sixth-level slots.

      I will go through and review and revise the talent descriptions, including removing such references as “if you also have this feat” (you will have that ability, because it’s from a lower tier in the same talent) and fixing mechanics to better suit Echelon. For now I want to get them out there, and I can make such corrections as needed, such as when someone wants to play a character with Law Domain I can tweak the abilities of that talent without touching on the others.

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