Simplification and Complexity: Actions

Actions in Dungeons & Dragons 3.x and Pathfinder come in a wide range of types.  Not-an-action, Free, Immediate, Swift, Move Equivalent, Standard, Full-Round… I think that covers all the ones that come up.  Some… things done by characters don’t fit the round-based action model, such as spells that take more …

Simplification and Complexity: Character Creation

Character creation is a very important activity, since it establishes what abilities the players’ avatars bring to the table.  However, it can be a fiddly pain sometimes (often, or even usually!), and I am trying to avoid that in Echelon. There are two primary considerations, building a new character and …

Simplification and Complexity: Task Resolution

Echelon, being derived primarily from the Revised System Reference Document, uses a d20-based task resolution system. Pretty much all character-related actions that can pass or fail have the decision made with a single die roll: d20 + modifiers >= Difficulty Class (DC) This is about as simple as it gets, really.   …

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