Finding a New Path

I’m moving from “D&D 3.x” to Pathfinder as my base. The material is much more accessible and better structured for my use. I don’t expect the changes to what I’m doing be all that big, really, since the differences between D&D 3.x and Pathfinder are generally smaller than the changes …

Another Take on Sneak Attack

I took David’s post on Sneak Attacks and the Executioner and incorporated some of the comments from our conversation below it. I do still like the token mechanic, but in this case I think there might be a better approach.  Sneak Attack provides its own resource (sneak attack dice) that …

The Basics of Cornerstones and Capstones

David asked at google+: Has anyone been thinking about keystones (corner and cap) at the Basic level? We have Warrior Born and Steeped in Magic cornerstones, but for a character who upgrades these to the Expert version (where adventurers start), they need to replace them with something else. I’ve been …

Martial Training: Traditions, Combat Elements, and Styles

My original model of martial training was much as the model for caster training. A character could have a ‘Martial Training’ cornerstone talent (I was calling it “Warrior Born”) that provided half the possible Martial Training Bonus, and some generic combat-relevant benefits I never got around to defining. A character …

Spell Casting Rules: Traditions, Spell Knowledge, and Racial Magic

I had initially aimed to create a unified casting system where all casters follow the same rules and cast the same spells in the same way, then use talents to control spell access, secondary powers, and alternate casting methods. I realized while examining Knowledge skills that there is probably a …

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