Double ’em? Double ’em! I’ll quadruple ’em.
Tier | Benefit |
Free | You can throw a weapon or fire a ranged weapon at normal rate (I think Echelon is removing iterative attacks, so this would normally be once per turn?). |
Basic | You can draw a thrown/ranged weapon as a free action, or a hidden one as a move-equivalent action. Full Attack: As a full-round action, you can make one extra shot with a ranged/thrown weapon, but with a -2 penalty. |
Expert | You can reload crossbows as a free action (a move-equivalent action for heavy crossbows). Full Attack: You can make two extra shots; the last one takes a -2 penalty. |
Heroic | Double Fire: You can throw/fire a pair of projectiles at the same target as a standard action; roll to-hit once for both projectiles. Full Attack: You can make +4 extra shots (5 shots in all). The last two shots take a -2 penalty. You can use Double Fire as one shot out of a Full Attack, but only for one shot each time. |
Master | Forked Arrow: As a standard action, you throw or fire your weapon at an enemy as normal, selecting up to two extra targets who must be within 30ft of the original. The projectile multiplies, hitting the primary target as normal and the extra targets with a -5 penalty. Full Attack: There is no penalty for extra attacks. You can use Forked Arrow as one shot out of a Full Attack, but only for one shot each time. Triple Fire: Your Double Fire ability is upgraded to throw/fire three projectiles at once, all at the same target. |
Champion | Forked Arrow: You can select up to four extra targets and the penalty is only -2. Quadruple Fire: Your Triple Fire ability is upgraded to handle four projectiles at once, all at the same target. |
Legendary | Forked Arrow: No penalty for extra targets. Blot Out The Sun: As a standard action, you throw or fire your weapon, selecting a number of enemies equal to your level, all of whom must be within one range increment of you. The projectile multiplies to target each selected enemy; roll to-hit with a -2 penalty. |
A variation which comes to mind is to remove the to-hit penalties and have the ability backed by a token pool instead. However I can’t quite think what to use as the pool recharge criterion. One possibility is “make a ranged attack, hitting by more than N”. If doing this you can have an optional extra for Blot Out The Sun: by spending even more tokens you can multiply the projectile still further, hitting each enemy twice (or N times!).