Echelon, Hero Version?

I was thinking the other day about how much I appreciate HERO System from an engineering standpoint. Pretty much everything mechanical is quantized, with explicit relationships between power and limitations, and character complications. I realized it might be a useful tool for designing Echelon talents, if things line up, so …

New Thoughts on Saving Throws

In the earlier, d20-based design I had the normal three saving throws: Fortitude, Reflex, and Will. The bonuses scaled with level using the Level Bonus, and talents could increase them further. Saving throw talents also granted other benefits such as increased hit points and increased magic points. In switching to …

Task Resolution Using Dice Pools: Heavy Lifting Part 2

The other night when I wrote Task Resolution Using Dice Pools: Heavy Lifting I focused on net results of the rolls, minimizing the number of complications as much as possible. I think that is likely to be the most common choice, so I gave little thought to the alternative, maximizing the number …

Revisiting Token Pools

Last week I was inspired to work on some talent design, specifically by converting various PRD game elements to talents. Sorcerer Bloodlines became cornerstone talents, Cleric Domains became common talents, and Arcane Schools became common talents. The latter interested me enough (and honestly, were a small enough set) that I converted all the arcane schools …

Finding a New Path

I’m moving from “D&D 3.x” to Pathfinder as my base. The material is much more accessible and better structured for my use. I don’t expect the changes to what I’m doing be all that big, really, since the differences between D&D 3.x and Pathfinder are generally smaller than the changes …

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